Bullet Time - Animation/Aesthetics
Bullet Time » Devlog
This update focuses on animations and visual bugs in the enemy npc's.
animations have been added for the walk cycles and leaping of the enemies.
cloth physics were added and then removed for budget reasons.
enemy clothes should no longer clip through the enemy's body and vice versa through more refined weight painting
enemy characters are ready for AI implementation to begin.
Bullet Time
Status | In development |
Authors | alexipeck, BlankDice, Balin P, razer304 |
More posts
- Bullet Time - Testing SummaryOct 08, 2021
- Bullet Time - Getting ready for User TestingOct 08, 2021
- Bullet Time - In-game Score, Time and High ScoresOct 04, 2021
- Bullet Time - Intro and MenuOct 02, 2021
- Bullet Time - Bullet Constrain UpgradeSep 26, 2021
- Bullet Time - Early DevelopmentSep 26, 2021
- Bullet Time - Concept and IdeasSep 16, 2021
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