Bullet Time - Bullet Constrain Upgrade
Bullet Time » Devlog
The constraints of the bullet have been updated to deal with an edge case bug when rotating the bullet, where the bullet was able to move outside of it's constrained limits due to some unintended rotation on the Z axis.
Alongside this, bullet movement is now tied to the game's time scale, meaning we can separately scale the time of the game to affect both the movement speed and rotation speed without any strict relationship between the two. This makes things easier for developing other components of the bullet (specifically other scripts that will affect the bullets transform) and general debugging.
Old bullet constraints
New bullet constraints
Bullet Time
Status | In development |
Authors | alexipeck, BlankDice, Balin P, razer304 |
More posts
- Bullet Time - Testing SummaryOct 08, 2021
- Bullet Time - Getting ready for User TestingOct 08, 2021
- Bullet Time - In-game Score, Time and High ScoresOct 04, 2021
- Bullet Time - Intro and MenuOct 02, 2021
- Bullet Time - Animation/AestheticsSep 28, 2021
- Bullet Time - Early DevelopmentSep 26, 2021
- Bullet Time - Concept and IdeasSep 16, 2021
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