Bullet Time - Bullet Constrain Upgrade


The constraints of the bullet have been updated to deal with an edge case bug when rotating the bullet, where the bullet was able to move outside of it's constrained limits due to some unintended rotation on the Z axis.

Alongside this, bullet movement is now tied to the game's time scale, meaning we can separately scale the time of the game to affect both the movement speed and rotation speed without any strict relationship between the two. This makes things easier for developing other components of the bullet (specifically other scripts that will affect the bullets transform) and general debugging.
Old bullet constraints
New bullet constraints

Leave a comment

Log in with itch.io to leave a comment.