Bullet Time - Early Development
Bullet Time » Devlog
Alexi:
Implemented initial bullet rotation constraints, these constraints currently don't give you an indication for how fast the bullet rotates, this will become more apparent when time control is implemented.
Initial Bullet Constraints
Balin:
Created the low-poly bullet model for the bullet
Created a testing scene, which includes a four walls and an architrave to simulate random objects that the bullet might hit.
Started working on scoring proximity detection system which is used to give the player points for near misses of a variety of objects (static objects like walls and architraves or moving objects like enemies).
Bullet Time
Status | In development |
Authors | alexipeck, BlankDice, Balin P, razer304 |
More posts
- Bullet Time - Testing SummaryOct 08, 2021
- Bullet Time - Getting ready for User TestingOct 08, 2021
- Bullet Time - In-game Score, Time and High ScoresOct 04, 2021
- Bullet Time - Intro and MenuOct 02, 2021
- Bullet Time - Animation/AestheticsSep 28, 2021
- Bullet Time - Bullet Constrain UpgradeSep 26, 2021
- Bullet Time - Concept and IdeasSep 16, 2021
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